Unity assets bundle extractor unable to create a texture2d
![unity assets bundle extractor unable to create a texture2d unity assets bundle extractor unable to create a texture2d](https://i.imgur.com/C1z4wiD.png)
This property causes a texture to ignore all texture mipmap limit settings. The format of the pixel data in the texture (Read Only). The mipmap level that the streaming system would load before memory budgets are applied. This is unaffected by requestedMipmapLevel or minimumMipmapLevel. The mipmap level calculated by the streaming system, which takes into account the streaming Cameras and the location of the objects containing this Texture. Note that changing this setting will have no effect it must be enabled in TextureImporter instead. This setting is available only in the Editor scripts. Indicates whether this texture was imported with TextureImporter.alphaIsTransparency enabled.
![unity assets bundle extractor unable to create a texture2d unity assets bundle extractor unable to create a texture2d](https://i.snipboard.io/f2vox3.jpg)
The number of high resolution mipmap levels from the texture that Unity doesn't upload to the GPU.